Mind Matters Natural and Artificial Intelligence News and Analysis

TagGo (game)

Artificial Intelligence Playing Go

The Game-Playing AI Does Not Always Win, It Turns Out

Enterprising researchers beat KataGo at Go by taking advantage of its known blind spots

At Vice, science writer Tatyana Woodall tells us that clever researchers developed a rival adversarial AI to trick KataGo into losing games: Players have often used KataGo to test their skills, train for other matches, and even analyze past games, yet in a study posted recently on the preprint server arXiv, researchers report that by using an adversarial policy—a kind of machine-learning algorithm built to attack or learn weaknesses in other systems—they’ve been able to beat KataGo at its own game between 50 to 99 percent of the time, depending on how much “thinking ahead” the AI does. Funnily enough, the new system doesn’t win by trumping KataGo all out, but instead by forcing KataGo into a corner, essentially tricking Read More ›

cropped-shot-of-robot-playing-chess-on-wooden-surface-stockpack-adobe-stock
cropped shot of robot playing chess on wooden surface

Is AlphaZero Actually Superior to the Human Mind?

Comparing AI and the human mind is completely apples and oranges

The Google-backed AI company DeepMind made headlines in March 2016 when its AlphaGo game AI engine was able to defeat Lee Sedol, one of the top Go players in the world. DeepMind followed up this great achievement with the AlphaZero engine in 2017, which made the remarkable achievement of soundly beating AlphaGo in Go as well as one of the world’s best chess engines in chess. The interesting difference between AlphaGo and AlphaZero is that AlphaGo uses databases of top human games for learning, while AlphaZero only learns by playing against itself. Using the same AI engine to dominate two different games, while also discarding reliance on human games suggests that DeepMind has found an algorithm that is intrinsically superior Read More ›

professional-japanese-development-engineer-is-testing-an-artificial-intelligence-interface-by-playing-chess-with-a-futuristic-robotic-arm-they-are-in-a-high-tech-modern-research-laboratory-stockpack-adobe-stock.jpg
Professional Japanese Development Engineer is Testing an Artificial Intelligence Interface by Playing Chess with a Futuristic Robotic Arm. They are in a High Tech Modern Research Laboratory.

George Gilder on Gaming AI

AI is good at winning games. But how does this (and other) accomplishments translate to applications in the real world? George Gilder and Robert J. Marks discuss artificial intelligence, games, and George Gilder’s new book Gaming AI: Why AI Can’t Think but Can Transform Jobs (which you can get for free here). Show Notes Additional Resources

close-up-view-of-robot-playing-chess-selective-focus-stockpack-adobe-stock.jpg
close-up view of robot playing chess, selective focus

Bingecast: Robert J. Marks on the Limitations of Artificial Intelligence

Robert J. Marks talks with Larry L. Linenschmidt of the Hill Country Institute about nature and limitations of artificial intelligence from a computer science perspective including the misattribution of creativity and understanding to computers. Other Larry L. Linenschmidt podcasts from the Hill Country Institute are available at HillCountryInstitute.org. We appreciate the permission of the Hill Country Institute to rebroadcast this Read More ›

jelleke-vanooteghem-8Arw-cEpt-Q-unsplash

The Unexpected and the Myth of Creative Computers – Part II

Robert J. Marks talks with Larry L. Linenschmidt of the Hill Country Institute about the misattribution of creativity and understanding to computers. This is Part 2 of 2 parts. Other Larry L. Linenschmidt podcasts from the Hill Country Institute are available at HillCountryInstitute.org. We appreciate the permission of the Hill Country Institute to rebroadcast this podcast on Mind Matters. Show Read More ›

Happy African American guy in VR glasses

Gee-Whiz Tech and AI Reality – Part I

Robert J. Marks talks with Larry L. Linenschmidt of the Hill Country Institute about the nature and limitations of artificial intelligence from a computer science perspective. This is Part 1 of 2 parts. Other Larry L. Linenschmidt podcasts from the Hill Country Institute are available at HillCountryInstitute.org. We appreciate the permission of the Hill Country Institute to rebroadcast this podcast Read More ›

sport cyclisme velo tour de France

I Am Giving Up Cycling

It’s just not worth it if a machine can beat me

It’s not that I cannot cycle or that I don’t like to or that I’m not good at it (for a human). But just the other day, as I pedaled along, I was passed by a motorcycle. Its speed was incredible! I appeared to be pedaling in place as the machine zoomed into the distance. In that moment, it became all too clear that my days as a meaningful human were ending. The machine was my better. Okay. That is not true. I am not going to quit cycling. And, being passed by a motorcycle—a machine we built purposely to go faster than anything our two legs can achieve—is not a meaningful measure of my prowess as a cyclist. Many Read More ›

the game of go
the game of go

Why AI Appears To Create Things

When AlphaGo made a winning move, it exhibited no more creative insight than when it played pedestrian moves

Our surprise at AlphaGo’s move says more about our inability to predict what a program will do than about any creative effort of the program. We’ve known for decades that we cannot predict the results of any moderately complex computer program.

Read More ›