Mind Matters Natural and Artificial Intelligence News and Analysis

Taggaming (and AI characters)

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Male mannequin covered with slices of a mirror on a black background

Moving Pixels

Seductive Optics and Skeuomorphic Intelligence, Part II.
Whatever emotions we bring to the movie or to the game ourselves, our digital allies and enemies breathe no breaths, make no sacrifices, feel no lonely deaths. Living, dying, or respawning, they are as dead as a dead pixel. Read More ›
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Powerful Personal Computer Gamer Rig with First-Person Shooter Game on Screen. Monitor Stands on the Table at Home. Cozy Room with Modern Design is Lit with Pink Neon Light.

Do AI Entities in Virtual Worlds Have Rights?

A professor of game designing argues that they do; Wesley J. Smith disagrees

Pointing to an article at The Conversation, “How to be a god: we might one day create virtual worlds with characters as intelligent as ourselves,” Wesley J. Smith offers, We have enough problems with attaining universal human rights, but activists want animals and “nature” to have human-type rights. Transhumanists and futurists also worry about guaranteeing rights for AI technologies when they attain “consciousness.” The latest example comes in The Conversation from a professor of game designing — who knew that was an academic discipline? — named Richard A. Bartle, at the University of Essex. He believes that “we may one day create virtual worlds with creatures as intelligent as ourselves.” From, “How to Be a God“: “I believe we will Read More ›